Generators
Seeded value noise API
Samples smooth fractal value-noise at given coordinates with N octaves, seeded and normalized to [0,1] using quintic fade interpolation. The value-add: deterministic procedural noise for terrain/textures/animation, with correct lattice hashing and octave summation. Answers 'Sample noise at (x,y) deterministically', 'How do I get reproducible Perlin-style noise from a seed?'.
Price$0.02per request
MethodPOST
Route/v1/generate/value-noise
StatusLive
MIME typeapplication/json
Rate limit120/minute
Cache0s public
noiseperlinvalue-noiseproceduraloctavesdeterministicseedgenerate
API URL
Integration docshttps://x402.hexl.dev/v1/generate/value-noiseExample request
{
"seed": "abc",
"x": 1.5,
"y": 2.5,
"octaves": 2
}Example response
{
"value": 0.48823974118568003,
"x": 1.5,
"y": 2.5,
"octaves": 2,
"range": "[0,1]",
"seed": "abc",
"deterministic": true,
"interpretation": "Smooth value-noise sample at (1.5, 2.5); same seed+coords always yields 0.488240."
}Input schema
{
"type": "object",
"required": [
"seed",
"x"
],
"properties": {
"seed": {
"type": [
"string",
"number"
],
"examples": [
"abc"
]
},
"x": {
"type": "number",
"examples": [
1.5
]
},
"y": {
"type": "number",
"examples": [
2.5
]
},
"octaves": {
"type": "integer",
"minimum": 1,
"maximum": 8,
"examples": [
2
]
}
}
}Output schema
{
"type": "object",
"additionalProperties": true
}